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Apple will let you control its Glasses and VR device with just your gaze

feelreal vr mask hero 01
© Feelreal

Apple could be following Meta's advanced eye-tracking feature or even surpass the technologies found on Quest Pro. A published filed patent by the Cupertino giant details how they will enable this on the future Apple Glasses and the first xReality-based MR headset.

Recent AR/VR headsets like the Pico 4 and Quest Pro are starting to incorporate more sensors and cameras to produce immersive content. Apple has also realized how important this technology would be for its upcoming smart glasses. The latest patent gives us a visual interpretation of Apple's eye-tracking system and methodology in different fields.

Apple Glass with eye-tracking applications

Spotted by Patently Apple, the sketches show a pair of bulky glasses with a see-through display while garnished with cameras and sensors. It is then paired to a second device in the form of an iPad or Mac which serves as a separate display and network interface. Accordingly, the setup allows the captured virtual scenes from the glasses to be recreated in the display.

Among the exciting applications of this patent is in gaming where immersive content could happen by just relying on the user's gaze as hands-free control. Additionally, it can be important in marketing by gauging the user's behaviors using just the area or objects the user is looking at. More importantly, it will be beneficial in the scientific and medical fields to diagnose disorders or diseases.

Apple's eye tracking feature on Glasses or MR headset
Apple Glasses eye tracking technology / © Patently Apple

Combination of Apple smart rings with eye-tracking technology

Apart from these implementations, Apple could further improve the xReality OS experience by pairing the smart glasses with accessories such as a smart ring or hand-held controller similar to the rumored Google Glass 2. Unfortunately, we'll need to wait a little longer before seeing the technologies in real life.

As for Apple's foray into AR/VR, the company is expected to ship its first MR headset next year. It will be followed by a set of standalone smart AR glasses. The final names and prices are not confirmed, but both will run on Apple's XR operating system.

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Jade Bryan

Jade Bryan

I still remember how amazed I was when I first got hold of the Nokia 3210 back when I was a kid, and it was during that time I developed my love for technology, particularly for mobile phones. I started sharing my knowledge through writing in different blogs and forums back in Nokia Nseries era. I even make videos before where I put different phones side-by-side. Today, I'm still an avid enthusiast of smartphones, but my interests have evolved into smart devices and electric vehicles.

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  • storm 1 month ago Link to comment

    Watching the kludges of current gen VR makes me long for advanced future versions of something Musk's neural lace. This current stuff is just so awkward and woefully lacking


    • Jade Bryan 1 month ago Link to comment

      Admittedly, the development of VR/AR these past few years have been very slow. Perhaps it's because fewer companies have invested into the related technologies. I can't imagine what would be the state if Meta (thru Oculus) has not invested into the sector at all.


      • storm 1 month ago Link to comment

        Oculus was independent first, driven by someone with a vision. Meta's acquisition and subsequent burning of 10 billion dollars for nothing shows that they have no vision for what to do with it either.

        IMHO, they're trying to create income streams as the focus. And all based on social media concepts as the default structure. This is absolutely backwards. There is no need for social media as the basis for the metaverse. The whole point of social interactions is the naturalness, letting them develop where and how they may.

        In counterpart, Lamina1 is more focused on the underpinnings from which new unprecedented streams can hang from which income to support the infrastructure can be derived. What new social points develop will be organic rather than the basis.

        The metaverse will be about experiences which is what social media was supposed to be about. Then it became about posturing for an audience, to be followed. It lost the interactivity.

        meta's experiences aren't new, they're set dressing on dead models.

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