Throughout the year, we review various devices and report on the most interesting things that happen in the world of technology. A few days before the end of the year, however, it is inevitable to also remember what did not happen. One particular matter that stood out like a sore thumb for us was the Apple Glasses. Apple has been investing in Augmented Reality since 2017, when it launched the AR Kit, but it is already 2022, and once again, rumors and predictions have proven to be nothing more but pure speculation. This made me wonder: why hasn't Apple Glass become reality yet?
On October 21, 2019, Bloomberg published an article suggesting that "Apple's Smart Glasses could make 2020 the year of AR." Since then, the publication has been feeding us a lot of insider information about the Cupertino giant's entry into the Virtual, Augmented, and Mixed Reality device market. However, 2020 was not the year of AR for Apple, and neither was 2021 nor 2022...
Of course, this bred frustration. After all, Apple has an asset in hand that companies like Meta, Pico, and Microsoft don't have: the iPhone. This device has enough power to power augmented reality glasses and ultimately function as a useful tool for the end consumer. Taking into consideration the development track record of products like the Apple Watch, the company seems to me one of the few ones with a real chance of presenting truly functional stand-alone smart goggles.
More than that, Apple is possibly the company that develops the most consumer AR apps or markets third-party AR apps on its devices. Because of that, it has an ecosystem of apps that is ready to run with its AR devices out of the box. Also, high prices have never limited Apple from announcing a device—even when it should.
Finally, the company is led by a person who has already made it clear that AR is the next big thing. In September this year, Apple CEO Tim Cook said that augmented reality is a "profound technology" capable of impacting everything. More than that, it should even replace the iPhone in 10 years.
So: Why hasn't the Apple Glass happened yet?
According to industry reports, Apple has been working on its Mixed Reality device since 2015. Since then, the company has gathered around 2,000 employees as part of a team known as the Technology Development Group (TDG). Bloomberg's Apple expert Mark Gurman revealed in May that the TDG is working on two specific glasses devices: one stand-alone for AR (codenamed N421), and an Extended Reality device (codenamed N301).
While this is nothing new, the point is, one depends on the release of the other to happen. In this case, Apple Glasses won't become a reality until a few years after the release of the Reality One and Reality Pro—as Apple's Mixed Reality or Extended Reality devices will be called. At the end of the day, it is a case of which came first - the chicken or the egg?
Ok, but: Why haven't Apple's Mixed Reality glasses happened yet?
According to TDG inside sources, engineers are encountering three major challenges that would be making it impossible to launch Apple's XR Goggles: content, camera refinement, and hardware overheating.
To better understand the implication of these problems, I talked to Anna Carolina Queiroz, a researcher at Stanford University's Virtual Human Interaction Lab. According to her, despite the advances in the area in recent years, there is still a lot to evolve to achieve more comfortable and user-friendly MR devices. Even for companies like Apple, reaching high standards in design, ergonomics, and usability may take time:
There are still limitations regarding the field of view of the lenses, image recognition without markers, and latency time (often relying on an internet connection). Most likely, Apple will launch its devices when it finds a balance between these factors that bring an easy-to-use experience linked to daily habits for the user.
As though the challenges in the area of hardware development were not already worrying factors, the subject of "content" has been debated for some time when we talk about devices such as VR, AR, and MR. In this sense, one of the most interesting observations on the subject in my opinion came from Paolo Pescatore, a technology analyst at PP Foresight. In an interview for MarketWatch, he states that the market for VR and AR "still feels like a solution looking for a problem. In other words, despite the various use cases around the technology, it still lacks real appeal.
So we need more than a new product to use FaceTime. While some experts refer to the absence of the so-called "killer app", Anna Carolina believes that the solution lies far beyond just a disruptive application to get around the Mixed Reality content problem. In the researcher's opinion, communication devices, such as VR, AR, and MR, need to be easy to use and have multiple uses to maintain constant usage and justify the investment:
What happens is that the development of good quality apps for VR, AR, MR is costly and time-consuming. A multidisciplinary team is needed, from VR programmers, 3D designers, screenwriters, video editors, and video, sound, and interaction producers, among others. Although the VR/AR/MR app market has grown substantially over the last 2 years, it still needs to mature further to promote consistent use and adoption.
In short: When will the Apple Glasses be released?
The expectation is that Apple will leap forward in these aspects' evolution. In addition, a more solid integration is expected between AR/VR/MR devices and other devices we use daily, such as computers, smartphones, and smartwatches. This integration is still weak, and Apple is expected to strengthen this integration, transforming MR devices as an extension of what we already use every day, intuitively and simply.
Meta Quest Pro is an attempt to do this using the see-through color system-meaning you can quickly switch from VR to AR. However, the Meta Quest Pro integration resulted in downsides to the VR and AR experiences. As the device does not entirely block peripheral vision, there is some discomfort when used in VR mode. Because you see the world through cameras in the AR mode, the latency between body movement and displayed image causes discomfort. Apple is likely working on solving these problems and will probably release a mixed-reality device that merges AR and VR. But Apple will likely do so only when it reaches a level of comfort and usability corresponding to other Apple products.
Quite obviously, Apple's Augmented Reality devices haven't happened yet because they're not suitable for use...no matter how long they last apparently. Even if that has not been a problem so far for companies investing in the technology: Google did it in 2013, Microsoft has been doing it for seven years, and Meta is the latest member of this group.
In short, even though I consider myself an early adopter, when reading reviews of the Meta Quest Pro like the one by Alan Truly at Digitaltrends, I understand in a clear way why Apple is taking its time to enter this market. If a device designed to help with everyday tasks such as Meta Quest Pro does not natively offer features as basic as downloading an image, we have a serious problem with the concept of this product, don't you think so?