3 key principles when making games

  • Replies:0
  • OpenNot stickiedUnanswered
  • Forum posts: 5

Oct 24, 2014, 7:20:17 AM via Website

Making apps for kids can be incredibly lucrative.

In the US alone, kids generated $2 billion of games revenue last year (we are assuming generated = harassing their parents to pay). A staggering 83% of kids aged 6-13 say the use/download apps, and they use apps an average of 24.5 times per day on their smartphone! Clearly kids are a captive audience ripe for making apps for.

However, the road to profiting from kids games has pitfalls you need to avoid, and there are 3 key principles you should adhere to if profit is your motive.

— modified on Oct 24, 2014, 10:07:31 AM