Carnagemeister
- Forum posts: 2
Aug 13, 2016, 7:39:27 PM via Website
Aug 13, 2016 7:39:27 PM via Website
Right now I currently have a scrolling background and I want to put the deer character that needs to be facing right and looks like running. How am I going to do it
I already have my deer sprite I cannot post link right now but if you want to take a look at it you can pm me
Here's my game code
package com.example.kenneth.rusa;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GamePanel extends SurfaceView implements SurfaceHolder.Callback {
public static final int WIDTH = 856;
public static final int HEIGHT = 480;
public static int Score =0;
public static int Highscore;
private MainThread thread;
private Background bg;
public GamePanel(Context context) {
super(context);
getHolder().addCallback(this);
thread = new MainThread(getHolder(), this);
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
while(retry) {
try {
thread.setRunning(false);
thread.join();
}catch(InterruptedException e) {
e.printStackTrace();
retry = false;
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
bg = new Background(BitmapFactory.decodeResource(getResources(), R.drawable.gamebg));
bg.setVector(-5);
thread.setRunning(true);
thread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return super.onTouchEvent(event);
}
public void update() {
Score +=2;
if (Score > Highscore) {
Highscore = Score;
}
bg.update();
}
@SuppressLint("MissingSuperCall")
@Override
public void draw(Canvas canvas) {
final float scaleFactorX = (float)getWidth()/WIDTH;
final float scaleFactorY = (float)getHeight()/HEIGHT;
if(canvas !=null) {
final int savedState = canvas.save();
canvas.scale(scaleFactorX, scaleFactorY);
bg.draw(canvas);
canvas.restoreToCount(savedState);
Paint textpaint = new Paint();
textpaint.setTextSize(30);
canvas.drawText("Score:" +String.valueOf(Score), 0, 32, textpaint);
canvas.drawText("High Score: "+String.valueOf(Highscore), 0, 64, textpaint);
}
}
}
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